#include "CPhysicDemo.h"
#include "Define.h"
#include "VideoDriver.h"
#include <stdio.h>
#include "CStateInGame.h"
#include "Core/CStateManager.h"
void CPhysicDemo::Init()
{
	CStateManager::GetInstance()->SwitchState(new CStateInGame());
}
void CPhysicDemo::Destroy()
{
	printf("Destroy \n");
}
